/r/80lv
Braulio Flores shared a quick tip video on removing triangles or ngons in Maya before exporting your model to ZBrush
Mark as read: Add to a list
VFX & Technical Artist HeyYo unveiled a Death Stranding-inspired hologram made with Unreal Engine 5's Niagara, compatible with any mesh
Mark as read: Add to a list
Yibing Jiang brought Squid Game's Kang Sae-byeok, a.k.a. Player 067, to life in 3D using Maya, ZBrush, XGen, and Unreal Engine 5
Mark as read: Add to a list
Developer James "JAM2GO" Hodge showcased an impressive real-time datamosh effect created using Unreal Engine 5
Mark as read: Add to a list
Logan Wiesen shared a detailed breakdown of the Caesar project, explaining how he adjusted the lighting on the fur and textured war paint using ZBrush, Substance 3D Painter, and Blender
Mark as read: Add to a list
Evelyn Schwab released Modular Camera Dynamics plug-in for Unreal Engine 5, designed to facilitate modular approaches to building advanced gameplay camera behaviors with rapid iteration time
Mark as read: Add to a list
Anja Wagner shared a detailed breakdown of the Transcendence project, explaining how Stray-like lighting and textures were made using Substance 3D software and Unreal Engine 5
Mark as read: Add to a list