/r/BoardgameDesign
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In your opinion, if you genuinely can't afford an artist, do you have a "pass" to us AI art in a game you plan to get crowdfunded? (Then pay an aritst a cut of the earnings afterward.)
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Looking for feedback on a 1v1, D6 driven, turned based strategy game with grid movement well into testing (deck builder/pick-up & deliver).
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Trying to come up with a fairly simple thematic boardgame for my D&D campaign. My first attempt at game design. Would love feedback on the ruleset!
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Round 2 of the dungeon art. A is new "sketchy", B is old. Is it better? (check all images for zoom ins)
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