StoryNote logo

How would you design a quest line where any involved character can die at any time so that it can still be completed without adding tremendous production overhead on that same quest line? Looking for ideas and inspiration. :)

by /u/GenezisO in /r/GameDevelopment

Upvotes: 2

Favorite this post:
Mark as read:
Your rating:
Add this post to a custom list

StoryNote©

Reddit is a registered trademark of Reddit, Inc. Use of this trademark on our website does not imply any affiliation with or endorsement by Reddit, Inc.