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I feel like Arrowhead’s fault in their design philosophy is this: They play difficulty X, see that a charger spawns every 45 seconds on dif X, and balance the weapons around killing a charger every 45 seconds. X is the difficulty that Arrowhead playtests the game on and is 4-5

by /u/ParraleledInnocence in /r/Helldivers

Upvotes: 572

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