/r/IndieDev
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~2 days ago i have released a new small light horror game, around 5-10 minutes long, hope you like it 👍
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A main collectable in my game are letter blocks. Find enough, and you can enter passwords at the Church of AybeeSeedies! Any good password ideas?
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Finally decided to go from my isometric perspective to top down. What do you think if it has nice feeling? Isometric was okay, but it lacked something to me as an RPG game. Rough process and sketch. Still in developing.
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Working on a new demo scene for my asset. Scene idea is to demonstrate the practical usage of item destruction through method call (it's raycast-based). Although I have added some particle effects, the recoil and flying shell still do not feel right. Any advice on how I could improve it?
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