/r/IndieDev
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Anyone looking for a creative consultant, or simply put, an "Idea guy" that can review what's made, and add more creativity to your gameplay mechanics from an outside view. I'll do it for free.
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We return with answers to recent questions on movement in our HARPAGUN game."Movement solution that is based on a path of points which the player travels between, while having full control of movement at all times." - watch to find out exactly what it looks like! What do you think of this solution?
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