/r/IndieGaming
Since there are many big streamers out there spontaneously supporting indie games, we decided to give thanks in our way to some of them we know. That's why we designed and animated their characters with our game art style. What do you think about this art?
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Just 4 Days Until Launch! We're in the final stages of polishing and testing through a closed beta tournament, gathering feedback from a few players. What would you do to make the most of these last few days before launch?
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Hey Indiegaming, I'm developing a horror game where you're trapped on a train infested with SCP inspired creatures.
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How much playtime a demo should offer in your opinion? My team is about to release the DEMO for its retail management sim - Alchemist Shop Simulator. It will be featured in Wholesome Games Celebration, and we want to make the most of it. How much gameplay time is enough/too little/too much?
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