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2024
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How do you think this looks? Honest feedback appreciated
9 upvotes
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MiaseGames
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Added an entrance "cinematic" for my first boss!
9 upvotes
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Senader
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I Added new npc house to my game.
9 upvotes
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Backwoods_Town
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My Multiplayer Horror Survival Game with Proximity Chat in Unity (Development Stage)
9 upvotes
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burocq
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Trying to add some depth/style to my levels by adding height based gradients. What do you think?
9 upvotes
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Hanesto
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Who needs cables when you can just slam the circuits together?
9 upvotes
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Krons-sama
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Walking in the wasteland
9 upvotes
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Anton-Denikin
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level design VS level blockout
8 upvotes
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alicona
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A little gameplay clip from my new FNAF like Backrooms game called Backrooms Security Room
8 upvotes
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hypnos_dev
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How would one achieve a dream-like 3D style?
8 upvotes
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BesouroQueCanta
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How do you think this looks? Honest feedback appreciated
9
MiaseGames
--
10
9
8
7
6
5
4
3
2
1
0
Added an entrance "cinematic" for my first boss!
9
Senader
--
10
9
8
7
6
5
4
3
2
1
0
I Added new npc house to my game.
9
Backwoods_Town
--
10
9
8
7
6
5
4
3
2
1
0
My Multiplayer Horror Survival Game with Proximity Chat in Unity (Development Stage)
9
burocq
--
10
9
8
7
6
5
4
3
2
1
0
Trying to add some depth/style to my levels by adding height based gradients. What do you think?
9
Hanesto
--
10
9
8
7
6
5
4
3
2
1
0
Who needs cables when you can just slam the circuits together?
9
Krons-sama
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10
9
8
7
6
5
4
3
2
1
0
Walking in the wasteland
9
Anton-Denikin
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10
9
8
7
6
5
4
3
2
1
0
level design VS level blockout
8
alicona
--
10
9
8
7
6
5
4
3
2
1
0
A little gameplay clip from my new FNAF like Backrooms game called Backrooms Security Room
8
hypnos_dev
--
10
9
8
7
6
5
4
3
2
1
0
How would one achieve a dream-like 3D style?
8
BesouroQueCanta
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10
9
8
7
6
5
4
3
2
1
0
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