/r/Unity3D
Alright folks, our liquid blasters in the game leave colorful splats and I just tweaked sounds. Open for your guys' feedback. You'll use these guns to hunt ghosts with friends. More on the way.
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I try to recreate a environment like in the JarHead Fire Scene. Mine looks so empty how could i improve it? Maybe Fog?
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Ordinarily moving doors would smash fragile objects. to solve this i have them turn to metal when the door touches them
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