/r/gamedesign
How do you create a feeling of 'adventure' in a board game without having a player character who walks on paths to get places?
Mark as read: Add to a list
I am creating a simplified table top to play with young kids. Seeking reccomendations for melee combat balancing.
Mark as read: Add to a list
Mark as read: Add to a list
Mark as read: Add to a list
Mark as read: Add to a list