/r/gamedevscreens
Finishing another chapter of my game, Last Story: Dungeon. Here's some of the results from the last few weeks! Steam page in the comments.
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Playing around with combining metallic surface with unlit fragment shader to give the gold helmet some shiny reflective effect on the left. Do you think it looks better than the unlit one on the right?
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Mark as read: Add to a list
Mark as read: Add to a list