I am developing a 3D Life simulator (sims like) game in my own game engine using Vulkan, DirectX11 and OpenGL. My engine features a forward renderer, 4 shadow cascades, mouse picking pass, skeletal animation, GLTF/OBJ file loader, dynamic GUI layout system inspired on WPF.
by /u/Ciberman in /r/gameenginedevs
Upvotes: 22
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