/r/indiegames
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Hi everyone, optimized enemy AI logic. Enemies can now track players correctly. Whether you break the side wall or the floor wall
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Completely new to game dev and looking for some insight. Does this remind you of any old school games? Does it seem like something you'd play or that might appeal to others?
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This week we added the Radar Raider to Doomed Stars (players control an eldritch horror consuming the star empire that freed it). It is impervious to player attacks except for a short window after it attacks.
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