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If I have an array of triangle vertices, how can I prevent non-adjacent vertices from being associated?
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TraditionNo5034
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volume rendered using object-aligned slices and 2-dimensional texture mapping
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Deep_Sea_5893
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Colored Texture Loading in Black and white
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BigSmoke42169
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Help moving camera with keyboard
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SurroundEvening7294
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Can't get camera to follow terrain with slopes
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TraditionNo5034
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glm.cppm has errors
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Symynn
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(linux) changing GLSL version
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MachineGunMonkey2048
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If I have an array of triangle vertices, how can I prevent non-adjacent vertices from being associated?
1
TraditionNo5034
--
10
9
8
7
6
5
4
3
2
1
0
volume rendered using object-aligned slices and 2-dimensional texture mapping
1
Deep_Sea_5893
--
10
9
8
7
6
5
4
3
2
1
0
Colored Texture Loading in Black and white
1
BigSmoke42169
--
10
9
8
7
6
5
4
3
2
1
0
Help moving camera with keyboard
1
SurroundEvening7294
--
10
9
8
7
6
5
4
3
2
1
0
Can't get camera to follow terrain with slopes
1
TraditionNo5034
--
10
9
8
7
6
5
4
3
2
1
0
glm.cppm has errors
1
Symynn
--
10
9
8
7
6
5
4
3
2
1
0
(linux) changing GLSL version
1
MachineGunMonkey2048
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10
9
8
7
6
5
4
3
2
1
0
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