/r/unity
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Working on a new demo scene for my asset. Scene idea is to demonstrate the practical usage of item destruction through method call (it's raycast-based). Although I have added some particle effects, the recoil and flying shell still do not feel right. Any advice on how I could improve it?
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I recently asked advises about cleaning/optimization and tried to apply them. But since this is my third project ever, the other 2 were a 2d platformer from a tutorial then a flappy bird clone, I'm not sure if I'm doing it well or if I'm missing something important so please help
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