/r/unity
Hi everyone! We’re developing a Phasmophobia-like horror game called Lost Lullabies with a team of 5. Set in an orphanage, you'll uncover the ghosts' stories and identify which ghost is haunting the place. We’re excited to share a screenshot and will post gameplay footage soon :)
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We have made new versions of our Steam capsule for the horror game Nightmares Mansion: Scary Dreams. It features scary puzzle mechanics in the underworld. Which capsule do you like more?
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Currently implementing an item shop into my Third Person Shooter, Bad Girl Turbo. Any feedback would be appreciated.
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today i spent 5 hours trying to get unity remote to work 😫 did it eventually but seriously why do they make it so hard?
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I just added some culling to my game and reduced batches from max 20k to max 3k! Works as X-Ray aswell! Do you think I can keep it like this or should I try to optimize this even more?
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i already added new features for my platform game, a key Palm Trees Seashells and other things you like it.
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