/u/80lv's posts
Anja Wagner shared a detailed breakdown of the Transcendence project, explaining how Stray-like lighting and textures were made using Substance 3D software and Unreal Engine 5
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Yibing Jiang brought Squid Game's Kang Sae-byeok, a.k.a. Player 067, to life in 3D using Maya, ZBrush, XGen, and Unreal Engine 5
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Braulio Flores shared a quick tip video on removing triangles or ngons in Maya before exporting your model to ZBrush
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Take a look at this cool rust smart material set up with Substance 3D Painter by 3D Artist Tasuku Nakagawa
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Developer Dan Fessler has demonstrated a cartoony 2D-style mouth shader that changes the mouth's position and rotation based on the view direction
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Environment Artist Aleksei Bachinskii imagined a highly detailed handheld game console in 3D using Maya and Plasticity
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Evelyn Schwab released Modular Camera Dynamics plug-in for Unreal Engine 5, designed to facilitate modular approaches to building advanced gameplay camera behaviors with rapid iteration time
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Kieran Newland has shared an insightful article on the basics of Unreal Engine's Replication Graph, essential for creating networked games with multiple players on a server
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Developer James "JAM2GO" Hodge showcased an impressive real-time datamosh effect created using Unreal Engine 5
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