GPU Fluid Simulation & Rendering made in Unity | 154 | FrenzyTheHedgehog | | | | |
I made a free tool for texturing via StableDiffusion. It runs on a usual pc - no server, no subscriptions. So far I implemented 360-mutiprojection, inpaint-sketch, image-style-guidance. | 119 | Slight-Safe | | | | |
Rendering a torus in a glass cube in real-time | 96 | augustvc5 | | | | |
Free long distance terrain culling | 37 | oxidationOrange | | | | |
Structuring a GPU Raytracer | 27 | Feynman2282 | | | | |
Request: Understanding the Role of for Unreal/Unity/Godot Mid-Senior Graphics Engineering | 25 | CodyDuncan1260 | | | | |
Onyx - a High-level Rendering Library in C++! | 21 | Nervous_Passage_6238 | | | | |
Lost as a beginner | 20 | whybucket | | | | |
Playing around with ambience in WebGL and Ableton | 19 | Aagentah | | | | |
Does graphics programming as a job involves less or more software architecture work? | 18 | McGrim_ | | | | |