/r/Helldivers
So we're getting Anti-Tank Mines shortly once they roll out, but it's diverting funds previously set aside for schoolyard air quality improvement. But without the defense of freedom first, there will be no schoolyards left to improve!😂
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The recent nerfs got me thinking: this game has a very low skill ceiling. What skillset is this game meant to challenge at higher difficulties? Perhaps AH should consider this when implementing future changes.
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Mark as read: Add to a list