/r/IndieGaming
Just 4 Days Until Launch! We're in the final stages of polishing and testing through a closed beta tournament, gathering feedback from a few players. What would you do to make the most of these last few days before launch? Any ideas or strategies for promoting a turn-based strategy multiplayer game?
Mark as read: Add to a list
Creatures of Ava's creature-taming "combat" might be a bit much for the cozy crowd... but I very much enjoyed it.
Mark as read: Add to a list
Just 4 Days Until Launch! We're in the final stages of polishing and testing through a closed beta tournament, gathering feedback from a few players. What would you do to make the most of these last few days before launch?
Mark as read: Add to a list
Just 4 Days Until Launch! We're in the final stages of polishing and testing through a closed beta tournament, gathering feedback from a few players. What would you do to make the most of these last few days before launch?
Mark as read: Add to a list
Mark as read: Add to a list
Check out Card Crafter Genesis, a game/application that lets you make your own card games and play them online!
Mark as read: Add to a list
Mark as read: Add to a list
Thank you to everyone who helped me improve the hand positioning. In the previous post I forgot to mention that the gun doesn't move on the y axis together with the camera, so the next question is how high should it be while the camera is looking straight forward? Is this too high?
Mark as read: Add to a list