/r/Stormgate
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Critique about the campaign writing, unit designs, and art style stem from one core identity problem: Stormgate was conceived first as a list of gameplay modes, tech features and pedigrees, not as a fictional world for creative content to flow naturally from
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From a competitive Starcraft 2 player’s perspective, this is exactly the game I have wanted for a long time!
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Does anyone else find this community's emotional investment in this game kind of weird and off-putting?
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