I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
by /u/ass_cabbage_ in /r/Unity3D
Upvotes: 252
Favorite this post:
Mark as read:
Your rating:
Add this post to a custom list