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I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
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I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
252
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10
9
8
7
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5
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