StoryNote
Log in
|
Sign up
/u/ass_cabbage_'s posts
Year:
All
2024
Show search filters
Search by title:
Hide posts already read
Only show posts with narrations
I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
252 upvotes
•
r/Unity3D
Mark as read:
--
10
9
8
7
6
5
4
3
2
1
0
Add to a list
Title
Upvotes
Subreddit
Mark as read
Favorited
Rating
Add to a list
I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
252
Unity3D
--
10
9
8
7
6
5
4
3
2
1
0
«
<
>
»
Page
of 1
Go