/r/Unity3D
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Couldn't find a decal system I got on with, so created my own dynamic blood system using a mix of normal and manually managed particle systems.
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I posted some glimpses of the "painterly" effect for my game over the past few weeks - the full teaser trailer is out today!
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Hi everyone! We’re developing a Phasmophobia-like horror game called Lost Lullabies with a team of 5. Set in an orphanage, you'll uncover the ghosts' stories and identify which ghost is haunting the place. We’re excited to share a screenshot and will post gameplay footage soon :)
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Added a dithered-cutout for players behind certain materials because using different silhouettes for different players is a render-order-hassle.
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I change the way that Donna hides, right box is the old method (she stays between the box and the camera) and now she JUMPS the box and stays behind. What do you think? How would you indicate the player that you can hide behind the box? the scenario will be full of details :(
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