/r/indiegamedevforum
Hello! In our game Lost Lullabies, which is similar to Phasmophobia, you’ll be able to solve puzzles by interacting with the environment in this way! We’ll continue to share many different mechanics for our game here :)
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Hi everyone! We’re developing a Phasmophobia-like horror game called Lost Lullabies with a team of 5. Set in an orphanage, you'll uncover the ghosts' stories and identify which ghost is haunting the place. We’re excited to share a screenshot and will post gameplay footage soon :)
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We have made new versions of our Steam capsule for the horror game Nightmares Mansion: Scary Dreams. It features scary puzzle mechanics in the underworld. Which capsule do you like more?
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Working on a new demo scene for my asset. Scene idea is to demonstrate the practical usage of item destruction through method call (it's raycast-based). Although I have added some particle effects, the recoil and flying shell still do not feel right. Any advice on how I could improve it?
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After two years of development (and high school), I've finally published the trailer to my 2D adventure, Foragery! Wishlist on Steam!
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