/r/proceduralgeneration
I made a free tool for 3D texturing via A1111 StableDiffusion procedural synthesis. It runs on a usual pc - no server, no subscriptions. So far I implemented 360-mutiprojection, inpaint-sketch, image-style-guidance.
Mark as read: Add to a list
Mark as read: Add to a list
I've increased the world size to 131 km by 65 km in my open world procedurally generated RW/DF-like colony sim. The world would not be empty, because there would be random encounters and structures, but I'm not sure about the size if it will suffice? Is it too much or too small?
Mark as read: Add to a list
Mark as read: Add to a list
I've been experimenting with Open Simplex the past few days. I wrote a program in rust to help me generate these images.
Mark as read: Add to a list
Mark as read: Add to a list
Once and for all: How to add elements overlapping chunk edges, elements larger than one chunk, or even very large structures (larger than the view distance), etc.
Mark as read: Add to a list
Mark as read: Add to a list