/r/unrealengine
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How did Deep Rock Galactic achieve a material like this to spread so nicely over any surface? Especially with changeable terrain.
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I'm currently implementing a new lifeform in my game called NanoMorph, which is created by clusters of nanomachines. How does it look?
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I added BP support to CommonUI VideoPlayer by exposing to BP its features and functions. I was looking for an easy way to play mp4 file out of the box avoiding the long UE4 video setup. And UE provided CommonVideoPlayer but useless in BP since functions were not exposed even the Play() func wasn't
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