/u/GenezisO's posts
How would you design a quest line where any involved character can die at any time so that it can still be continued/completed without adding tremendous production overhead on that same quest line? Looking for ideas and inspiration. :)
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How would you design a quest line where any involved character can die at any time so that the quest can still be continued without adding tremendous production overhead on that same quest line?
Mark as read: Add to a list