/u/PeliPal's posts
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Critique about the campaign writing, unit designs, and art style stem from one core identity problem: Stormgate was conceived first as a list of gameplay modes, tech features and pedigrees, not as a fictional world for creative content to flow naturally from
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If you've never seen it, this is the porous material inside your bones. I'm not going to say 'confirmed' or 'canon' but I really don't think this is supposed to be that hard
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