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Question: is there a faster builtin overlap check than the default 'OverlapBlockingTestByChannel'? Generating my 3d navmesh takes 3 seconds for 50 thousand actors, where the overlap check takes 2.8 seconds of this entire generation.
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Question: is there a faster builtin overlap check than the default 'OverlapBlockingTestByChannel'? Generating my 3d navmesh takes 3 seconds for 50 thousand actors, where the overlap check takes 2.8 seconds of this entire generation.
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