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/u/TwinBottles's
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2018
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We wanted to recapture the magic of early ARPGs so we made Book of Demons, in 1 hour we launch on Steam after five years (two in early access) of indie development in a low rent building with pigeons living in the walls. As Us Anything!
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We wanted to recapture the magic of early ARPGs so we made Book of Demons, in 1 hour we launch on Steam after five years (two in early access) of indie development in a low rent building with pigeons living in the walls. As Us Anything!
90
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