/u/Ciberman's posts
I am developing a first person 3D medieval life sim inspired in the Sims 1 & 2 using my own game engine, with 3D pixel art graphics. In the video I show the character editor, "build mode" and "live mode". I want to get feedback and ideas for game mechanics!
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I am developing a 3D Life simulator (sims like) game in my own game engine using Vulkan, DirectX11 and OpenGL. My engine features a forward renderer, 4 shadow cascades, mouse picking pass, skeletal animation, GLTF/OBJ file loader, dynamic GUI layout system inspired on WPF.
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I am developing a 3D Life simulator (sims like) game in my own game engine using Vulkan, DirectX11 and OpenGL. My engine features a forward renderer, 4 shadow cascades, mouse picking pass, skeletal animation, GLTF/OBJ file loader, dynamic GUI layout system inspired on WPF.
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I am developing a 3D Life simulator game in my own game engine using Vulkan, DirectX11 and OpenGL. Here is the progress so far.
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I am developing a first person 3D medieval life sim inspired in the Sims 1 using my own game engine, with 3D pixel art graphics. Here I show the character editor, "build mode" and "live mode". I want to share it with you guys because probably you will like it and give me some feedback and ideas :)
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I am developing a 3D Life simulator (sims like) game in my own game engine, with 3D pixel art graphics. I am using Blender and Aseprite to create all the assets. In the video I show the character editor, "build mode" and "live mode" of the game. Please let me know what you think! :)
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I am developing a 3D Life simulator (sims like) game in my own game engine using Vulkan, DirectX11 and OpenGL. My engine features a forward renderer, 4 shadow cascades, mouse picking pass, skeletal animation, GLTF/OBJ file loader, dynamic GUI layout system inspired on WPF.
Mark as read: Add to a list