/r/Unity3D
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I coded a free AI tool in Unity, for texturing 3D via StableDiffusion. Sketch, soft-Inpaint, style-by-image, multiview projection. Free - no server, no subscriptions. Make cool assets! :)
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I made this interactive bioluminescent water shader + live fluid sim. I had to push myself to implement more advanced/difficult effects like animated volumetric fog, custom translucent lighting, and realtime caustics. What do you think?
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I was tired of looking at this old, unprofessional and made-in-hurry-using-free-unity-assets placeholder for Steam Capsule. So, I hired an artist, and I think she did an excellent job in capturing the vision!
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Using GPU Compute Shaders to physically simulate 300k pixels (it's way faster than DOTS, but probably overkill?)
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I'm creating a Sea-Of-Thieves-inspired water shader to get better at visuals in Unity. I'm writing everything myself including physics, fog, reflections, looping simplex bump texture generation and infinite async procedural terrain. This is how it's going.
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